Effectiveness of Vocabulary Games in Enhancing the Vocabulary Proficiency of Grade 4 Students in English
DOI:
https://doi.org/10.5281/zenodo.21136007Keywords:
vocabulary games, vocabulary proficiency, Grade 4 learners, English vocabulary, game-based learningAbstract
Vocabulary development plays an essential role in strengthening learners’ communication, comprehension, and overall academic performance. It serves as the foundation for reading comprehension, oral communication, sentence construction, and critical thinking. However, many Grade 4 learners experience difficulty in understanding and using vocabulary effectively, particularly in terms of synonyms, antonyms, and context clues. Limited vocabulary knowledge affects learners’ reading comprehension, sentence construction, confidence, and participation in classroom discussions and other language-related activities.
This study aimed to determine the effectiveness of vocabulary games in enhancing the vocabulary proficiency of Grade 4 learners at Alangilan Central Elementary School during the School Year 2025–2026. Specifically, the study focused on the use of Word Bingo, Word Hunt, and Vocabulary Matching Game in improving learners’ understanding of synonyms, antonyms, and context clues. It also aimed to identify the learners’ level of vocabulary proficiency before and after the intervention and recommend additional vocabulary learning activities that could further strengthen learners’ vocabulary development.
The study employed a quantitative research design using a quasi-experimental one-group pretest–posttest approach. The participants consisted of 117 Grade 4 learners selected through simple random sampling. A teacher-made vocabulary test focusing on synonyms, antonyms, and context clues was used as the primary data-gathering instrument. The instrument underwent validation by experts in English education and research to ensure content validity and reliability. The gathered data were analyzed using frequency, percentage, ranking, weighted mean, and comparative analysis to determine the effectiveness of the intervention.
The findings revealed that most learners were initially under the Developing level during the pretest, with 46.15% of the learners classified under this category. After the integration of vocabulary games, the posttest results showed significant improvement in learners’ vocabulary proficiency. The percentage of learners under the Advanced level increased from 8.55% to 34.19%, while the Proficient level increased from 23.93% to 42.74%. Meanwhile, the Developing and Beginning levels significantly decreased. The results further showed improved learner performance in terms of synonyms, antonyms, and context clues, indicating that learners became more engaged, motivated, and confident in vocabulary learning.
The study concluded that vocabulary games were effective instructional strategies in enhancing learners’ vocabulary proficiency. The integration of interactive and learner-centered activities improved learners’ engagement, motivation, participation, and confidence in using English vocabulary. The study further recommends the continuous use of vocabulary enrichment activities and game-based strategies to strengthen vocabulary instruction and support long-term language development among elementary learners.
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