Gamifying English Learning: Development and Evaluation of “Engblox” as a Supplementary Tool for English 5
DOI:
https://doi.org/10.5281/zenodo.17810327Keywords:
gamification, English language learning, educational technology, Roblox, elementary educationAbstract
This study created and assessed EngBlox, a Roblox-based supplementary resource aimed at addressing the English learning requirements of Grade 5 pupils at Don Bosco Technical Institute of Makati. The study, informed by a developmental research methodology, comprised three phases: needs analysis, development, and teacher evaluation. The needs study comprised a 40-item English pretest along with interviews with students and teachers. Findings indicated that learners exhibited challenges in summarizing narrative events, drawing inferences, applying subject-verb agreement, and recalling terminology. Students demonstrated a pronounced preference for interactive, technology-enhanced activities and reported increased confidence while engaging in games or collaborative work.
EngBlox was developed with curriculum-aligned learning objectives, gamified elements, interactive English activities, and integrated feedback mechanisms. The game featured missions focused on vocabulary, reading comprehension, grammar, and visual-text analysis. Teacher assessment findings demonstrated that EngBlox was exceptionally effective in its use of gamification, adhered to school privacy and safety regulations, and proficiently promoted English language development in an entertaining and age-appropriate fashion. Educators have observed its beneficial social and emotional effects, especially in fostering teamwork, communication, and student self-assurance.
The study concludes that EngBlox is a pedagogically effective and technically secure additional tool that promotes motivation, engagement, and learning possibilities for Grade 5 students in English. The study advocates for its incorporation into enrichment and remediation activities, as well as the development of implementation guidelines to guarantee safe and effective classroom application.
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