Implementing Interactive Digital Educational Tools (CANVA & SPLAT) in Grade 7 at Pili National High School

Authors

  • Shindy H. Tupig Author

DOI:

https://doi.org/10.5281/zenodo.20024204

Keywords:

Canva, Splat, interactive digital tools, student engagement, Grade 7, digital literacy, educational technology, DepEd, creative learning, problem-solving skills

Abstract

This capstone project addresses the lack of engaging and interactive educational tools in the Grade 7 curriculum at Pili National High School, which has led to decreased student interest and participation. The project proposes the integration of two digital platforms—Canva, for creative visual design, and Splat, for interactive problem-solving—into classroom instruction. The primary objectives are to enhance student engagement, improve learning outcomes, foster creativity and critical thinking, and develop digital literacy skills. Expected outcomes include a 30% increase in attendance and active participation, a 25% rise in students achieving A or B grades on assignments using these tools, and a 20% improvement in problem-solving performance. The project aligns with the Department of Education’s mission of holistic, inclusive, and quality education, while positioning the school as a leader in innovative teaching practices. Benefits extend to students, teachers, and school administration through improved academic performance, dynamic teaching resources, and enhanced institutional reputation.

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Published

2026-05-04

How to Cite

Tupig, S. (2026). Implementing Interactive Digital Educational Tools (CANVA & SPLAT) in Grade 7 at Pili National High School. Aloysian Interdisciplinary Journal of Social Sciences, Education, and Allied Fields, 2(5), 668-671. https://doi.org/10.5281/zenodo.20024204

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