[1]
Suarez , J.M. 2026. Game-Based Learning On Technology And Livelihood Education Among Grade 7 Students Of Lumbang INHS. Aloysian Interdisciplinary Journal of Social Sciences, Education, and Allied Fields. 2, 6 (Jun. 2026), 139–154. DOI:https://doi.org/10.5281/zenodo.20337461.